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123 Cheats -> Pc Cheats -> Tom Clancy's Splinter Cell Double Agent Cheats

Tom Clancy's Splinter Cell Double Agent Cheats

PC Cheats
Platform: PC Cheats
Views: 2986
Views Today: 1
Last Updated on October 13, 2008
 
 

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Cheats for Tom Clancy's Splinter Cell Double Agent

Cheat: Cheat List

Since this process involves editing a game file, you should make a backup of your file before attempting this. Also, since you’re messing with files, you’re doing so at your own risk. Head to the splintercelluser and splintercelluser1 files (which should be found under ...\ubisoft\tom clancy’s splinter cell double agent\scda-offline\system). Scroll down until you find an area where you can find key bindings. Bind the cheats listed below on the right for the corresponding result on the left.

  • Flight mode - fly
  • Invisible to NPCs - invisible 1
  • Invincibility - invincible 1
  • Get health - health
  • Get ammunition - ammo
  • No clipping mode - ghost
  • Disable no clipping - walk
  • Freeze enemies - playersonly
  • Kill all enemies - killpawns
  • Spawn airfoil round - summon echeloningredient.eringairfoilround
  • Spawn flashbang - summon echeloningredient.eflashbang
  • Spawn frag grenade - summon echeloningredient.efraggrenade
  • Spawn smoke grenade - summon echeloningredient.esmokegrenade
  • Spawn sticky camera - summon echeloningredient.estickycamera
  • Spawn sticky shocker - summon echeloningredient.estickyshocker
  • Spawn wallmine - summon echeloningredient.ewallmine



Unlockable: Elite Mode

To unlock Elite Mode, complete Solo Mode on any difficulty setting.



Cheat: Hack Levels
Back-up game critical game files before alteration, or you get screwed, just like in Federal-pound-you-in-the-butt prison.

This method is to provide you with some basic assistance in clearing a level on the "HARD" mode or possibly so that you can just go "GUN NUT" on any level you would like.

Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". It will be in the offline folder, such as \...\SCDA\SCDA-Offline\Maps\

Open the *.INI file corresponding to the level you would like to modify. For example, if you want to alter the Ellsworth Penitentary stage, you would edit the ...\SCDA-Offline\Maps\02_Jail_01.ini

Inside the INI file, locate the string

"// ============== STANDARD EQUIPMENT ============== "

You can change the starting equipment Fisher has by altering the values. For example, StickyCamera=0 can be changed to anything you want. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. Save the file as an INI file and boot the game.

For advanced users, it is possible to modify the outcome of certain events. For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000".

You can also modify the INI file located in the game's "System" directory labeled TrustEvents.ini. Inside the file you will find the reward system for completing or failing objectives. Using the above JBA HQ map as an example, you can modify the event: "Terrorist disabled" from having a "-100" effect on JBA trust to a "+100" effect on JBA trust by simply removing the " - " (minus sign) before the 100. So the understanding here should be that now when the AI sees you blow somebody’s brains out with the FN F2000, they love you for it.

Continue to experiment with events and weapon settings. The only thing to remember is that you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash.

I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. This particular mission under the variable: "[Echelon.EchelonLevelInfo]" excludes very few animations from loading and therefore will work with most levels. The more things you exclude from loading the more likely it is that the level may crash or will not load correctly. ENJOY!

Submitted by 4K1R4 (Akira_4)

Hint: Endings

To get the endings listed below, fill the corresponding requirement listed.

Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).

Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets.

Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets.



Hack Levels
Back-up game critical game files before alteration, or you get screwed, just like in Federal-pound-you-in-the-butt prison.

This method is to provide you with some basic assistance in clearing a level on the "HARD" mode or possibly so that you can just go "GUN NUT" on any level you would like.

Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". It will be in the offline folder, such as \...\SCDA\SCDA-Offline\Maps\

Open the *.INI file corresponding to the level you would like to modify. For example, if you want to alter the Ellsworth Penitentary stage, you would edit the ...\SCDA-Offline\Maps\02_Jail_01.ini

Inside the INI file, locate the string

"// ============== STANDARD EQUIPMENT ============== "

You can change the starting equipment Fisher has by altering the values. For example, StickyCamera=0 can be changed to anything you want. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. Save the file as an INI file and boot the game.

For advanced users, it is possible to modify the outcome of certain events. For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000".

You can also modify the INI file located in the game's "System" directory labeled TrustEvents.ini. Inside the file you will find the reward system for completing or failing objectives. Using the above JBA HQ map as an example, you can modify the event: "Terrorist disabled" from having a "-100" effect on JBA trust to a "+100" effect on JBA trust by simply removing the " - " (minus sign) before the 100. So the understanding here should be that now when the AI sees you blow somebody’s brains out with the FN F2000, they love you for it.

Continue to experiment with events and weapon settings. The only thing to remember is that you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash.

I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. This particular mission under the variable: "[Echelon.EchelonLevelInfo]" excludes very few animations from loading and therefore will work with most levels. The more things you exclude from loading the more likely it is that the level may crash or will not load correctly. ENJOY!

Submitted by 4K1R4 (Akira_4)

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